KGameKeyIO Class Reference
The KGameKeyIO class. More...
#include <kgameio.h>
Inheritance diagram for KGameKeyIO:

Signals | |
void | signalKeyEvent (KGameIO *io, QDataStream &stream, QKeyEvent *m, bool *eatevent) |
Public Methods | |
KGameKeyIO (QWidget *parent) | |
virtual | ~KGameKeyIO () |
virtual int | rtti () const |
Protected Methods | |
bool | eventFilter (QObject *o, QEvent *e) |
Detailed Description
The KGameKeyIO class.It is used to process keyboard input from a widget and create moves for the player it belongs to.
- Author:
- Martin Heni <martin@heni-online.de>
Definition at line 177 of file kgameio.h.
Constructor & Destructor Documentation
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Create a keyboard input devices. All keyboards inputs of the given widgets are passed through a signal handler signalKeyEvent and can be used to generate a valid move for the player. Note the widget you pass to the constructor must be the main window of your application, e.g. view->parentWidget() as QT does not forward your keyevents otherwise. This means that this might be a different widget comapred to the one you use for mouse inputs! Example: KGameKeyIO *input; input=new KGameKeyIO(myWidget); connect(input,SIGNAL(signalKeyEvent(KGameIO *,QDataStream &,QKeyEvent *,bool *)), this,SLOT(slotKeyInput(KGameIO *,QDataStream &,QKeyEvent *,bool *)));
Definition at line 120 of file kgameio.cpp. References QObject::parent(). |
Member Function Documentation
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The idendification of the IO.
Implements KGameIO. Definition at line 138 of file kgameio.cpp. |
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Signal handler for keyboard events. This function is called on every keyboard event. If appropriate it can generate a move for the player the device belongs to. If this is done and the event is eaten eatevent needs to be set to true. What move you generate (i.e. what you write to the stream) is totally up to you as it will not be evaluated but forwared to the player's/game's input move function Example: KPlayer *player=input->player(); // Get the player Q_INT32 key=e->key(); stream << key; eatevent=true;
Referenced by eventFilter(). |
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Internal method to process the events.
Reimplemented from QObject. Definition at line 140 of file kgameio.cpp. References QObject::eventFilter(), KGameIO::player(), KGameIO::sendInput(), signalKeyEvent(), and QEvent::type(). |
The documentation for this class was generated from the following files: